Post by Shinwa on Aug 4, 2017 11:41:41 GMT 10
Can those who have played Heroes of Rokugan before take a look at this character and tell me what you think? I'm supposed to be in 2 RPGs, a LARP, and a Battle game this weekend, which covers a heckuva lot of scenarios.
This is a Daidoji-trained Doji. I'm interested in her being magistrate-ish in demeanor. Starting Character, so 40 points, I think.
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Name: Doji Yuyo
Clan: Crane Family: Doji
School: Daidoji Bushi Rank: 1.0
Honor: 7.5 Glory: 1.0
Rings
Air: 3
Reflexes: 3 12CP
Awareness: 3 Doji Family Bonus
Fire: 2
Agility: 3 Daidoji School Bonus
Intelligence: 2
Water: 2
Strength: 2
Perception: 3 12CP
Earth: 2
Stamina: 2
Willpower: 2
Void: 2
Skills
Battle: 1 1 CP
Defense: 2 0 CP
Iaijutsu: 1 0 CP
Kenjutsu (Katana): 3 5 CP
Kyujutsu: 1 0 CP
Investigation: 2 2 CP
Athletics: 1 1 CP
Polearms: 1 1 CP
Etiquette: 1 1 CP
Meditation: 1 1 CP
Techniques
Daidoji Bushi 1: The Force of Honor
You gain a bonus of your Honor Rank (rounded down) minus 4 to your Wounds at each Wound Rank, to a minimum bonus of one. You also gain a bonus of +1k0 to the total of all attack rolls while in the Attack Stance.
Advantages
Tactician: When making a roll on the Mass Battle Table, you may increase or decrease result by 5. 3 CP
Virtuous: You possess one additional rank of Honor. 3 CP
Soul of Artistry (Craft): If you need to make an Unskilled Craft Roll, you are considered to have 1 rank in that Skill. 3 CP
Luck (Rank 1): Once per session, you may re-roll any one roll you make, keeping the highest. 3 CP
Kharmic Tie (Shiba Michio): Once per session, gain +1k1 to all attack rolls made when fighting for/protecting this person. 1 CP
Disadvantages
Dark Secret: My famous general father was an alcoholic. His house Karo made his command decisions for him, though he took the credit. His Karo was my true father following an affair. 4 CP
Doubt (Iaijutsu): Every time you use this Skill, you must declare one Raise that confers no benefit.
This is a Daidoji-trained Doji. I'm interested in her being magistrate-ish in demeanor. Starting Character, so 40 points, I think.
-----------------------------------------------------------
Name: Doji Yuyo
Clan: Crane Family: Doji
School: Daidoji Bushi Rank: 1.0
Honor: 7.5 Glory: 1.0
Rings
Air: 3
Reflexes: 3 12CP
Awareness: 3 Doji Family Bonus
Fire: 2
Agility: 3 Daidoji School Bonus
Intelligence: 2
Water: 2
Strength: 2
Perception: 3 12CP
Earth: 2
Stamina: 2
Willpower: 2
Void: 2
Skills
Battle: 1 1 CP
Defense: 2 0 CP
Iaijutsu: 1 0 CP
Kenjutsu (Katana): 3 5 CP
Kyujutsu: 1 0 CP
Investigation: 2 2 CP
Athletics: 1 1 CP
Polearms: 1 1 CP
Etiquette: 1 1 CP
Meditation: 1 1 CP
Techniques
Daidoji Bushi 1: The Force of Honor
You gain a bonus of your Honor Rank (rounded down) minus 4 to your Wounds at each Wound Rank, to a minimum bonus of one. You also gain a bonus of +1k0 to the total of all attack rolls while in the Attack Stance.
Advantages
Tactician: When making a roll on the Mass Battle Table, you may increase or decrease result by 5. 3 CP
Virtuous: You possess one additional rank of Honor. 3 CP
Soul of Artistry (Craft): If you need to make an Unskilled Craft Roll, you are considered to have 1 rank in that Skill. 3 CP
Luck (Rank 1): Once per session, you may re-roll any one roll you make, keeping the highest. 3 CP
Kharmic Tie (Shiba Michio): Once per session, gain +1k1 to all attack rolls made when fighting for/protecting this person. 1 CP
Disadvantages
Dark Secret: My famous general father was an alcoholic. His house Karo made his command decisions for him, though he took the credit. His Karo was my true father following an affair. 4 CP
Doubt (Iaijutsu): Every time you use this Skill, you must declare one Raise that confers no benefit.